- Arma 3 How To Use Mine Detector Arma 3
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- How To Use Mine Detector In Arma 3
- 2Scripting
- 2.1Hoses & Filters
- 2.1.1Manual scripting
- 2.1Hoses & Filters
To install the Revo's Mine Detector you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. 20:44:13 D: Documents Arma 3 DDCA3 @cupunits addons cupcreaturespeoplemilitarytakiinsurgents.pbo - unknown 20:44:13 D: Documents Arma 3 DDCA3 @cupunits addons cupcreaturespeoplemilitaryusarmy.pbo - unknown. Mine detectors are now viewed via a left or right panel (Bind the key Left Panel Next and Right Panel Next under common. I would recommend using the square brackets.) when cycled through, and give you an approximate mine position via a red 'fog' on the display. You then locate them and press the Reveal Target button to mark them as usual.
There are no engine nor scripted features to simulate Chemical Biological Radiological Nuclear (CBRN) threats, contamination, or decontamination in Arma 3. However, the Contact expansion has added a range of gear and props to utilize in custom content as desired. This page documents a few scripted methods to set them up.1.94
Hoses & Filters
There are several pieces of CBRN gear (especially Facewear and Backpacks) that require scripting to visually combine correctly. These samples only set the initial state; they will not deal with inventory changes during gameplay. At the moment there is no vanilla module to handle this automatically. However, there's quick function to set the hoses and filters to an unit.
Manual scripting
Combination Unit Respirator
Self-Contained Breathing Apparatus
Common Combinations
Item(s) | Preview | Classes | Sample Code |
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Other combinations are possible, but not all of them would be ideal in the real world:
- CUR + Regulator Facepiece should work (though only the SCBA part contained within, not the PAPR).
- SCBA + NATO APR should work, but is not intended.
- NATO / CSAT APRs can of course be worn without any Backpack (filters attached).
- The Regular Facepiece should not be worn without Backpack.
- The CSAT APR doesn't need and was not designed to connect to the SCBA / CUR (As CSAT Combat Fatigue has already built-in “air-conditioning” units, and wearing both of Fatigue and APR is CBRN-protected canonically [Source]).
Facewear Overlays
There are simply 2D IGUI overlays available for the various relevant Facewear items. You can show these by script:
Item(s) | Preview | Class(es) | Overlay Class |
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| 'RscCBRN_APR' |
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| 'RscCBRN_APR_02' |
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| 'RscCBRN_Regulator' |
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| 'RscBlindfold' |
Arma 3 How To Use Mine Detector Arma 3
Chemical Detector
While ultimately not used in the Contact campaign, there is a Chemical Detector variant (uncovered - ChemicalDetector_01_watch_F) that can occupy the watch inventory slot, and use scripted hooks to display a threat value and time. When in the player's watch slot, the watch key (O by default) can be used to show or toggle it on-screen.
Arma 3 Ace How To Use Mine Detector
- Chemical Detector
- Chemical Detector IGUI
Decon Showers
Arma 3 How To Take Out Mine Detector
The regular and large Decon Showers have 3DEN attributes to control their initial state:
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- Turn on sprinklers: starting the VFX / SFX from the scenario start
- Disable user action: removing the player ability to toggle the sprinklers during gameplay
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Alternatively there are the following scripts:
How To Use Mine Detector In Arma 3
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